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Thread Statistics | Show CCP posts - 1 post(s) |
Sarah Flynt
Federation Interstellar Resources Silent Infinity
266
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Posted - 2017.02.01 15:08:41 -
[1] - Quote
Tora Bushido wrote:Should you be able to have nullified combat ships? Why, or why not?
Yes, as long as they dont have the same defense/offense capabilities as the ones without one. If you get more security, you should get less of the rest to keep it balanced. This and "defense/offense capabilities" should include any kind of cyno. Nullification and cynos (including covert ones) should be mutually exclusive. Covert and nullified T3's used for hotdropping are a joke in their current form.
Yarosara Ruil wrote:It would be cool if we had Cruisers and Destroyers that could warp through bubbles. Maybe a module with heavy costs that could give you Interdiction Nullification! Like a Bubble Core Stab or whatever. Together with the above this could be interresting. Finding the right balance cost-wise will be difficult however.
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Sarah Flynt
Federation Interstellar Resources Silent Infinity
266
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Posted - 2017.02.01 15:58:22 -
[2] - Quote
Cassie Helio wrote:Some other pilots believe that the nullified inty is a risk free travel ship but that is not true. That's why we DO NOT use intys to haul goods at PushX. They are hard to catch but they are easy to smartbomb and it happens all the time and it even happens in null. Like every other good balance it has its advantages and disadvantages. It is quick and nullified but it's also weak and fragile. A well fitted travel interceptor survives 2 faction fitted SB battleships. I wouldn't exactly call that "easy to smartbomb". They're not invincible, but correctly fitted ones are certainly not that easy to take down during travel.
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Sarah Flynt
Federation Interstellar Resources Silent Infinity
266
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Posted - 2017.02.01 16:07:46 -
[3] - Quote
Lugh Crow-Slave wrote:Sarah Flynt wrote:Cassie Helio wrote:Some other pilots believe that the nullified inty is a risk free travel ship but that is not true. That's why we DO NOT use intys to haul goods at PushX. They are hard to catch but they are easy to smartbomb and it happens all the time and it even happens in null. Like every other good balance it has its advantages and disadvantages. It is quick and nullified but it's also weak and fragile. A well fitted travel interceptor survives 2 faction fitted SB battleships. I wouldn't exactly call that "easy to smartbomb". They're not invincible, but correctly fitted ones are certainly not that easy to take down during travel. why do you think you are entitled to it being easy? why do you think that I think I'm entitled to it being easy? I didn't say anything about that. Read my post and the one I quoted again.
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Sarah Flynt
Federation Interstellar Resources Silent Infinity
266
|
Posted - 2017.02.01 16:36:05 -
[4] - Quote
Lugh Crow-Slave wrote:lol show me the fits that survive 16 faction bombs and can ista warp aside from that you will regularly find smartbomb camps with 4+BBs
[Ares, Travelceptor]
Damage Control II Inertial Stabilizers II Inertial Stabilizers II Inertial Stabilizers II
Adaptive Invulnerability Field II Medium F-S9 Regolith Compact Shield Extender Medium F-S9 Regolith Compact Shield Extender
[Empty High slot] [Empty High slot] [Empty High slot]
Small Anti-EM Screen Reinforcer II Small Anti-Thermal Screen Reinforcer II I'm sorry, I had my warp speed rigged travelceptor in mind which only tanks two. Above cheap fitting tanks THREE SB Battleships (they hit for 3000HP each):
9.36k EHP on the lowest resist without heat, 1.8s align time.
Would you call using 4 SB battleships to take out a frig "easy"? What are you actually saying?
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Sarah Flynt
Federation Interstellar Resources Silent Infinity
266
|
Posted - 2017.02.01 16:45:23 -
[5] - Quote
Lugh Crow-Slave wrote:Sarah Flynt wrote:
Would you call using 4 SB battleships to take out a frig "easy"? What are you actually saying?
yes as that is the size of most of the camps and you can just afk and get kms No, you can't just go AFK. It requires precise timing. Have you ever smartbombed ships at a gate, especially extremely fast ones?
How many ships would one need so you would say, it's not easy? 5? 10?
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